Playertypes Designed by Enigma Immersive GmbH What type of player are you (in an Escape Room)? 1 / 15 You enter a room. The introduction is not yet over when you … ... immediately search everything. ... see if you can open the first combination lock by chance. ... check that you have all the pieces for the first puzzle on the table. … immediately pursue the first possible lead. ... remind everyone that the first three minutes are already up. ... first make room so that everyone can put their clues in the middle. ... you start to solve the puzzle that is on the table. 2 / 15 You find a three-digit numerical code. You … ... already know the three numbers and try to match them without waiting for the solution. ... repeat it out loud so that everyone can hear it and see if anyone has already found the right lock. ... are unsure whether it really belongs to the game and rather ask the game master. ... go to every combination lock that is still closed and try out the combination. It has to fit somewhere. ... immediately look around the room to see where a possible use might be. 3 / 15 A narrator begins to tell you a story. You ... ... listen half-heartedly, because the story might contain a clue. ... are annoyed, something like that only costs you valuable time. ... you listen to the exciting story and forget what you are working on. ... have been busy with other things for a long time. ... memorise the important facts and compare them with the puzzle you are working on. 4 / 15 You've found something new. What are you doing? You are thinking carefully about whether you can finally solve the other puzzle. You look at it and then ask the Game Master if it's an item you need. You memorise the thing so you know where it could be used and then you look again. You look around the room carefully to see if the new thing can be placed or used somewhere. You say it out loud, put it with the other things you found and start looking again. 5 / 15 Oops, something broke. You … ... lighten the mood by making a funny comment. ... are afraid that you won't be able to finish now. ... inform the game master about it and clarify whether you can continue working. ... see if it can be repaired. ... look up guiltily. 6 / 15 You notice that a machine in the room is missing parts. You ... ... coordinate the search. ... describe to your team mates what the parts should look like. ... take a closer look at the machine to see how it should work. ... search all the secret hiding places again to check that nothing has been missed. ... remember that you got a clue to the puzzle at the very beginning. 7 / 15 The group will be split up. You … ... see if you can pick the lock on the connecting door. ... search the walls for a clue where and at which point the groups will come together again. ... get nervous. No idea what is expected of you now. ... give instructions to the other group on how to solve their part. ... analyse the space you are in and see what the others might need. 8 / 15 A hidden door to a pitch-black crawlspace opens. How do you enter the room? As the first person, so that you know quickly how and whether this will help you. You don't need to go in there, a capable person is already in there. Probably not at all, unless it's a passage to the next room. As quickly as possible, you don't want to miss anything. 9 / 15 An actor enters the scene and confronts your group. You ... ... continue to work on what you are working on. ... observe whether he brings a new object into the room or changes something. ... try not to be distracted in order to finally solve the current puzzle. There are actors in this room?? ... are in your element. No matter what he confronts you with, you improvise a suitable answer. 10 / 15 There is a math problem on a chalkboard. How do you react? You see if you need any more clues. You start to look at it more closely. You go and solve it. You turn around and do something else. You send the person to the blackboard who can solve it without any problems. 11 / 15 There was something hidden under the carpet. Who found it? Not me. I had more important things to do. Me, because the carpet was suspect from the start. Me, maybe more by chance, but I showed my find to everyone afterwards. Well, I did, of course. It wasn't really well hidden. 12 / 15 You have three minutes left, you... ... think "Oh wow, that was fast. What are we working on right now?" ... finish the task you're working on. Maybe that's the missing piece. ...start doing something as quickly as possible. ... go over everything you've done so far. Somewhere you have missed something. 13 / 15 Unfortunately, you didn't make it in time. How do you react? It's time for words of encouragement. It can happen to any team. I don't know, it doesn't happen to me. You had fun anyway, because there were a few nice surprises. It's all good, you had a good time with a great team. And you already know what you're doing next. It annoys you and you think about what you can change to be faster next time. 14 / 15 How many Escape Games in an educational context have you already played? (Multiple selection possible) I have already developed such games myself. I haven't played any Escape Games yet. I have already played 1 or 2 such games. More than 5 games. I do not want to comment on that. I have already played 3 or 5 such games. 15 / 15 How many Escape Rooms with commercial providers have you already played? (Multiple selection possible) I haven't played any commercial rooms yet. Already 1 to 3 rooms. I don't want to comment on that. Already 4 to 10 rooms. More than 10 rooms. I have developed commercial rooms myself.